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Miri Tirzan
Miri Tirzan

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Posted - 2005.01.23 00:14:00 - [1]

I have to admit, I dont see why tech 2 industrials are being looked at. Since Beta, Alpha even, the function of the industrial has changed from something that was suppost to be able to be a mobile factory or mobile refiner, or several other things to being a freighter. That is why all the industrials all have hugh CPU when they really dont need it.

If you want to introduce fleet support ships, those would be mods of the logistics ships. If you want hugh cargo capibility then get one of the new Freighters (100k m3) and if you wanted a smuggler, then get the right modules to put on any ship to hide contraband.

If there is really going to be a tech 2 industrial, then I would want to see one with little or no cargo bay. I would like to see both the shields, armor, and speed increased. The ship should not have that hugh a skill requirement. What I would want to see would be a collection of special pods (modules) that could do several things:

refiner pod - a real mobile refinery
factory pod - linited build capibility
drone pod - fully functional drone bay
salvage pod - salvage drones and some cargo space (restrict the drones)
combat pod (offenisve) - mounts racial combat weapons (you would just click to fire)
combat pod (defensive) - mounts racial combat weapons, auto fires defenders, shoots drones, etc..
troop pod - Carries troops
ore pod - Carries Ore


That would be a worth while T2 industrial. That way you would never know what you faced until you scanned it.

svetlana - "whining gets you stuff. that is why humans got to the top of the food chain and all the other animals got nerfed."
Miri Tirzan
Miri Tirzan
Caldari
Reikoku
Band of Brothers

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.01.23 00:14:00 - [2]

I have to admit, I dont see why tech 2 industrials are being looked at. Since Beta, Alpha even, the function of the industrial has changed from something that was suppost to be able to be a mobile factory or mobile refiner, or several other things to being a freighter. That is why all the industrials all have hugh CPU when they really dont need it.

If you want to introduce fleet support ships, those would be mods of the logistics ships. If you want hugh cargo capibility then get one of the new Freighters (100k m3) and if you wanted a smuggler, then get the right modules to put on any ship to hide contraband.

If there is really going to be a tech 2 industrial, then I would want to see one with little or no cargo bay. I would like to see both the shields, armor, and speed increased. The ship should not have that hugh a skill requirement. What I would want to see would be a collection of special pods (modules) that could do several things:

refiner pod - a real mobile refinery
factory pod - linited build capibility
drone pod - fully functional drone bay
salvage pod - salvage drones and some cargo space (restrict the drones)
combat pod (offenisve) - mounts racial combat weapons (you would just click to fire)
combat pod (defensive) - mounts racial combat weapons, auto fires defenders, shoots drones, etc..
troop pod - Carries troops
ore pod - Carries Ore


That would be a worth while T2 industrial. That way you would never know what you faced until you scanned it.
svetlana - "whining gets you stuff. that is why humans got to the top of the food chain and all the other animals got nerfed."
   
 
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